The Courtyard

The Courtyard is the twelfth dungeon in the game. It does not contain a boss.

NPCs
Zack and Clifton can be hired to temporarily assist players in combat. A black skeleton will offer players to challenge the Malice King's Dark Lords. A rare, golden portal may spawn when clearing a room, which leads to Raymundo's secret shop.

Objects
There are tiles that forcibly push players and monsters in a certain direction.

Loot (Normal Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Gigush - Cyclone Spin - +60 Melee
 * Malignant Sword - Heavy Spell - +60 Melee
 * Black Sword - Heavy Attack - +60 Melee
 * Triple Sai - Power Drive - +60 Melee
 * Shield Sword - Heavy Attack - +70 Melee
 * Bastard Sword - Maximum Strike - +70 Melee
 * Forest Spear - Heavy Attack - +80 Melee
 * Farmer's Sword - Heavy Attack - +80 Melee
 * Enchanted Spear - Random Condition - +80 Melee

Range Weapons

 * Black Boomerang - Power Shot - +60 Range - +1% HP Regeneration
 * Sun Disk - Triple Shot - +60 Range
 * Malignant Bow - Triple Shot - +60 Range
 * Demon Bow - Rain of Arrows - +60 Range
 * Hunter's Bow - Triple Shot - +80 Range
 * Master Poison Bow - Condition - +80 Range
 * Rose Boomerang - Power Shot - +80 Range - +0.5% SP Regeneration
 * Enchanted Star - Random Condition - +80 Range

Magic Weapons

 * Purple Flag - Condition - +60 Magic
 * Electric Guitar - Heavy Spell - +60 Magic - +0.5% HP Regeneration
 * The Protector - Blood Shield - +60 Magic
 * Apprentice Staff - Heavy Spell - +80 Magic
 * Wizard Hand - Heavy Spell - +80 Magic
 * Enchanted Wand - Random Condition - +80 Magic
 * Counterfeit Sword Summoner - Heavy Spell - +90 Magic, -0.5 Movement Speed

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Enchanted Teddy Bear - +1% HP and SP Regeneration
 * Knight's Helmet - +75 HP
 * Champion's Shield - +100 HP
 * Defender - +10% Defense, -10% Attack
 * Attacker - +10% Attack, -10% Defense
 * Malignant Rock - +6 Melee, Range, Magic
 * Sunflower - +7 Melee, Range, Magic
 * Emblem of Intelligence - +15 Magic
 * Emblem of Strength - +15 Range
 * Emblem of Courage - +15 Melee
 * Booster Lv.3 - +0.3 Movement Speed

Allies

 * Squirrel - For a short period of time, squirrels will appear and home in on monsters, dealing damage once per squirrel.
 * Dark Lord 2
 * Dark Lord 3
 * Minotaur

Loot (Hard Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Gold Whip - Heavy Attack - +150 Melee - +0.5% SP Regeneration
 * Gold Axe - Heavy Attack - +150 Melee - +0.5% HP Regeneration
 * The Reaper's Sword - Heavy Spell - +150 Melee
 * Black Obelisk - Random Special - +150 Melee
 * Demon Slayer - Maximum Strike - +165 Melee
 * Minotaur Spear - Heavy Attack - +170 Melee - Grants berserk when HP reaches a certain threshold
 * Twin Darkness Blade - Heavy Attack - +175 Melee - Normal attack may cause poison
 * Dark Plasma Brand - Heavy Attack - +175 Melee - +1% SP Regeneration
 * Viper Whip - Condition - +175 Melee - Normal attack may cause poison
 * Great Morning Star - Blood Shield - +175 Melee - +5% Defense
 * Flamberge - Heavy Spell - +175 Melee
 * God Slayer - Maximum Strike - +190 Melee

Range Weapons

 * Gold Bow - Triple Shot - +150 Range - +0.5% HP Regeneration
 * Gold Boomerang - Power Shot - +150 Range - +0.5% SP Regeneration
 * Gold Dagger - Final Shot - +150 Range
 * Destroyer's Bow - Risk - +150 Range
 * The Centaur - Final Shot - +170 Range - Summoned allies last 25% longer
 * Ionic Bow - Triple Shot - +170 Range - Reflects 10 times the damage taken back to the attacker
 * Nature's Bow - Triple Shot - +175 Range - +1% SP Regeneration
 * Demon Fang - Five Way Shot - +175 Range - +0.4 Movement Speed
 * Upgraded Destroyers Bow - Triple Shot - +175 Range - Normal attack may cause shock
 * Eight Blade Shuriken - SP Steal - +175 Range
 * Iron Ice Sniper - Condition - +175 Range
 * Bandit's Bomb - Set Bomb - +175 Range

Magic Weapons

 * Black Mirror - Trap - +150 Magic
 * Demon Hand - Magic Storm - +150 Magic
 * Reaper's Staff - Sacrifice - +150 Magic
 * Gold Staff - Heavy Spell - +150 Magic - +0.5% SP Regeneration
 * God Hand - Heavy Spell - +165 Magic - Rapid Attack, +0.2 Movement Speed
 * Ionic Staff - Circle Spell - +170 Magic - Reflects 10 times the damage taken back to the attacker
 * Twisting Earth Wand - Tremor - +175 Magic - +3% Defense
 * Whimsical Wand - Random Condition - +175 Magic
 * Chaos Hammer - Blood Shield - +180 Magic
 * Bunny Head Staff - Triple Spell - +185 Magic - Periodically emits gas that confuses players and monsters
 * Sword Summoner - Heavy Spell - +190 Magic - -0.5 Movement Speed

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Hero's Helmet - +175 HP
 * Legend's Armor - +200 HP, +5% Defense
 * Legend's Helmet - +200 HP, +50% Condition Resist
 * SP Regeneration Lv.3 - +2% SP Regeneration
 * Regeneration Lv.4 - +2% HP Regeneration
 * Regeneration Lv.5 - +2.5% HP Regeneration
 * Bandit's Teddy Bear - +1.5% HP and SP Regeneration
 * Demon's Soul - +4% HP Regeneration, +10% Attack - -2.5% SP Regeneration
 * Perfect Resist - Resist All Conditions
 * Power Stone - Gives the party a random buff for every bar of SP recovered
 * Dark Energy - +12 Melee, Range, Magic
 * Dark Lord Badge - +15 Melee, Range, Magic, HP
 * Symbol of Strength - +30 Range
 * Symbol of Intelligence - +30 Magic
 * Symbol of Courage - +30 Melee

Allies

 * Tiger - For a period of time, summons a tiger that deals damage to monsters at close range.
 * Black Bear - For a period of time, summons a black bear that deals damage to monsters at close range.
 * Hell Butterfly - Summons black butterflies that circle around the player.
 * Dark Lord 4
 * Dark Lord 5
 * Black Minotaur
 * Savior - Summons planes in four directions to attack monsters for a short time.
 * Grunt - Summons red spheres that circle around the player.
 * Blocks - Summon colorful blocks that circle around the player.