The Throne Room

The Throne Room is the fourteenth and final dungeon in the game. Unlike other dungeons, it only has one room, which is the boss room.

NPCs
There are no NPCs in this dungeon.

Objects
The throne that is part of the dungeon's background can be used to hide from the many projectile attacks the Malice King uses.

Monsters
(Boss) The King of Malice and Shade - The final boss of the game. Has four phases. Fighting pattern and strategy can be seen in a separate page.

Loot (Normal Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Malignant Sword - Heavy Spell - +60 Melee
 * Farmer's Sword - Heavy Attack - +80 Melee
 * Wood Cutter - SP Steal - +80 Melee

Range Weapons

 * Hunter's Bow - Triple Shot - +80 Range

Magic Weapons

 * Electric Guitar - Heavy Spell - +60 Magic - +0.5% HP Regeneration
 * Apprentice Staff - Heavy Spell - +80 Magic
 * Counterfeit Sword Summoner - Heavy Spell - +90 Magic, -0.5 Movement Speed

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Sunflower - +7 Melee, Range, Magic
 * Emblem of Intelligence - +15 Magic
 * Emblem of Strength - +15 Range
 * Emblem of Courage - +15 Melee

Allies

 * (No information yet)

Loot (Hard Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Black Obelisk - Random Special - +150 Melee
 * Soul Thief - Vampire - +175 Melee - +100 HP
 * Titan Spear - Power Drive - +175 Melee - +50% Condition Resist
 * Great Morning Star - Blood Shield - +175 Melee - +5% Defense

Range Weapons

 * Gold Boomerang - Power Shot - +150 Range - +0.5% SP Regeneration
 * The Centaur - Final Shot - +170 Range - Summoned allies last 25% longer
 * Malice Cannon - Sacrifice - +170 Range - Grants berserk when HP reaches a certain threshold
 * Iron Ice Sniper - Condition - +175 Range
 * Spine Bow - Rain of Arrows - +180 Range

Magic Weapons

 * Gold Staff - Heavy Spell - +150 Magic - +0.5% SP Regeneration
 * Reaper's Staff - Sacrifice - +150 Magic
 * God Hand - Heavy Spell - +165 Magic - Increased Attack Speed, +0.2 Movement Speed
 * Ionic Staff - Circle Spell - +170 Magic - Reflects 10 times the damage taken back to the attacker
 * Twisting Earth Wand - Tremor - +175 Magic - +3% Defense
 * The Spirit Walker - Summon Spirit - +175 Magic
 * Desert King's Fork - Trap - +175 Magic - +25% More gold

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Symbol of Strength - +30 Range
 * Symbol of Intelligence - +30 Magic
 * Symbol of Courage - +30 Melee
 * Legend's Helmet - +200 HP - +50% Condition Resist
 * Regeneration Lv.5 - +2.5% HP Regeneration

Allies

 * Black Bear - For a period of time, summons a black bear that deals damage to monsters at close range.
 * Hell Butterfly - Summons black butterflies that circle around the player.