Burial Grounds

Burial Grounds is the tenth dungeon in the game. It does not contain a boss.

NPCs
An NPC named Prince Charleston the Third has a side quest where he thinks his grandfather made a mistake in his will and asks the player to help him retrieve a legendary sword from his grandfather's tomb.

Objects
Spikes can pop up from the ground which will deal damage to both players and monsters. There are also bombs scattered throughout the dungeon which can be picked up and used to blow open hidden entrances to secret areas.

Loot
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Fire Sword - Heavy Spell - +40 Melee
 * Jagged Sai - Power Drive - +40 Melee
 * Broad Sword - Maximum Strike - +50 Melee

Range Weapons

 * Fireball - Triple Shot - +35 Range - Chance to burn with normal attacks
 * Bone - Circle of Skulls - +40 Range
 * Demon Bow - Rain of Arrows - +60 Range
 * Malignant Bow - Triple Shot - +60 Range

Magic Weapons

 * Dark Staff - Sacrifice - +40 Magic
 * Magic Hand - Heavy Spell - +40 Magic
 * Yellow Flag - Condition - +40 Magic
 * Malignant Staff - Circle Spell - +60 Magic

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Knight's Armor - +60 HP
 * Knight's Helmet - +75 HP
 * Medal of Courage - +7 Melee
 * Medal of Strength - +7 Range
 * Medal of Intelligence - +7 Magic

Allies

 * (No information yet)

Loot (Hard Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Dragon Blood Spear - Vampire - +130 Melee
 * Spine Whip - Circle of Skulls - +130 Melee
 * The Stabber - Power Drive - +130 Melee
 * Red Sword - Heavy Attack - +130 Melee
 * Royal Sword - Cyclone Spin - +130 Melee
 * Dragon Slayer - Maximum Strike - +145 Melee
 * The Reaper's Sword - Heavy Spell - +150 Melee

Range Weapons

 * Burn Bow - Condition - +130 Range
 * Crimson Dagger - Five Way Shot - +130 Range
 * Bone Bow - Rain of Skulls - +130 Range

Magic Weapons

 * Dark Soul Flame - Bone Storm - +130 Magic
 * Red Rod - Heavy Spell - +130 Magic

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Insignia of Courage - +21 Melee
 * Insignia of Intelligence - +21 Magic
 * Insignia of Strength - +21 Range
 * Hero's Armor - +150 HP
 * Regeneration Lv.4 - +2% HP Regeneration
 * Princely Petty Coat - +145 HP - Condition Resist

Allies

 * (No information yet)