Peasant Farmland

Peasant Farmland is the first dungeon that all players start in. This dungeon contains no boss which therefore can be finished immediately through the blue portal.

NPCs
A farmer requests players to help him recapture his escaped chickens. In Hard Mode, a fairy can be found after players open a green portal by finding four green buttons.

Objects
Objects worth noting in this dungeon are scarecrows which trigger a hidden bomb when interacted with by pressing the A button and barrels that contain a random item.

Loot (Normal Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Green Sword - Heavy Attack - +5 Melee
 * Green Axe - Maximum Strike - +5 Melee
 * Spear - Heavy Attack - +5 Melee
 * Poison Ivy Sword - Condition - +5 Melee
 * Great Sword - Maximum Strike - +10 Melee

Range Weapons

 * Green Bow - Triple Shot - +5 Range
 * Throwing Knives - Triple Shot - +5 Range
 * Throwing Star - Five Way Shot - +5 Range
 * Boomerang - Power Shot - +5 Range

Magic Weapons

 * Green Staff - Heavy Spell - +5 Magic
 * Lightning Rod - Condition - +5 Magic
 * Earth Wand - Tremor - +5 Magic

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities
 * Stone of Strength - +5 Melee
 * Stone of Courage - +5 Range
 * Stone of Intelligence - +5 Magic
 * Shield - +15 HP

Allies

 * (No information yet)

Loot (Hard Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Shield Sword - Heavy Attack - +70 Melee - +50 HP
 * Master Poison Sword - Condition - +80 Melee
 * Wood Cutter - SP Steal - +80 Melee
 * Farmer's Sword - Heavy Attack - +80 Melee
 * Flail - Heavy Attack - +90 Melee
 * Fairy Sword - Blood Shield - +90 Melee

Range Weapons

 * Rose Boomerang - Power Shot - +80 Range - +0.5% SP Regeneration
 * Bladed Cross - Power Shot - +80 Range
 * Batwing Boomerang - Sacrifice - +90 Range
 * Metal Bow - Triple Shot - +90 Range

Magic Weapons

 * Tulip Wand - Trap - +80 Magic
 * Apprentice Staff - Heavy Spell - +80 Magic
 * Wizard Hand - Heavy Spell - +80 Magic
 * Goblin Staff - Vampire - +90 Magic
 * Counterfeit Sword Summoner - Heavy Spell - +90 Magic - Decreases Movement Speed

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Emblem of Intelligence - +15 Magic
 * Emblem of Strength - +15 Range
 * Sunflower - +7 Melee, Range, Magic

Allies

 * Peep Peep - For a short period of time, peep peeps will appear and home in on monsters, dealing damage once per peep peep.
 * Froggy - Summons a frog that shoots water balls at monsters.
 * Cluk Cluk -
 * Fairy -