Forgotten Depths

Forgotten Depths is the eleventh dungeon in the game. It contains a boss.

NPCs
The Envoy of Malice is present, offering the usual buffs for a gold fee. An old mage near the campfire has a side quest where the player must collect a scroll from a crypt. The crypt room is either a dangerous obstacle course or a room full of zombies.

Objects
Fire pillars that erupt from the ground, orbs that create a rotating line of flames, and fiery wisps that wander around can all damage and burn players and monsters. At the last room before the boss room, there is a statue that uses a random spell when players interact with it, one of which will spawn items instead of attack. It is recommended to interact with the statue from the side as all of its possible offensive spells will fire from its front, which will usually kill anything standing directly in front of it.

Loot
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Broad Sword - Maximum Strike - +50 Melee
 * Black Sword - Heavy Attack - +60 Melee
 * Malignant Sword - Heavy Spell - +60 Melee

Range Weapons

 * Sun Disk - Triple Shot - +60 Range

Magic Weapons

 * Metal Pipe - Bone Storm - +40 Magic
 * Yellow Flag - Condition - +40 Magic
 * Magic Hand - Heavy Spell - +40 Magic

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Medal of Courage - +7 Melee
 * Medal of Strength - +7 Range
 * Medal of Intelligence - +7 Magic
 * Knight's Armor - +60 HP
 * Regeneration Lv 2 - +1% HP Regeneration
 * Defender - +10% Defense, -10% Attack

Allies

 * Rat - Rats will burst from the player for a short time.

Loot (Hard Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Spine Whip - Circle of Skulls - +130 Melee
 * Red Sword - Heavy Attack - +130 Melee
 * Dragon Slayer - Maximum Strike - +145 Melee
 * Black Obelisk - Random Special - +150 Melee
 * The Reaper's Sword - Heavy Spell - +150 Melee
 * Gold Whip - Heavy Attack - +150 Melee - +0.5% SP Regeneration
 * Gold Axe - Heavy Attack - +150 Melee - +0.5% HP Regeneration
 * Demon Slayer - Maximum Strike - +165 Melee

Range Weapons

 * Cross Bone - Final Shot - +130 Range
 * Red Blaster - Triple Shot - +130 Range
 * Burn Bow - Condition - +130 Range
 * Gold Dagger - Final Shot - +150 Range
 * Destroyer's Bow - Risk - +150 Range

Magic Weapons

 * Dark Soul Flame - Bone Storm - +130 Magic
 * Red Rod - Heavy Spell - +130 Magic
 * Staff of the Crypts - Vampire - +130 Magic
 * Shaman Staff - Summon Spirit - +130 Magic
 * Black Mirror - Trap - +150 Magic
 * Gold Staff - Heavy Spell - +150 Magic

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Relic - +11 Melee, Range, Magic
 * Insignia of Courage - +21 Melee
 * Insignia of Intelligence - +21 Magic
 * Insignia of Strength - +21 Range
 * Hero's Armor - +150 HP
 * Regeneration Lv.4 - +2% HP Regeneration
 * Demon's Soul - +4% HP Regeneration, +10% Damage - -2.5% SP Regeneration

Allies

 * Red Spider - For a short time, three red spider projectiles will periodically appear and home in on monsters, dealing damage.
 * Raven