Goblin Mines - Upper Levels



The Goblin Mines - Upper Levels is the third dungeon in the game. It does not contain a boss.

NPCs
An NPC of note is a man who lost his cat. The cat is obtained as a temporary quest item that disappears once players leave the dungeon.

Objects
Players may find boulders that are movable. These boulders can be pushed onto yellow buttons. Barrels that explode after a set time when hit are present here.

Loot (Normal Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Hatchet - Maximum Strike - +5 Melee
 * Glowing Sword - Heavy Attack - +10 Melee
 * Glowing Whip - Heavy Attack - +10 Melee
 * Glowing Axe - Heavy Attack - +10 Melee
 * Scimitar - Heavy Attack - +20 Melee

Range Weapons

 * Glowing Dagger - Triple Shot - +10 Range
 * Poison 'Rang - Condition - +10 Range
 * Glowing Bow - Triple Shot - +10 Range

Magic Weapons

 * Glowing Staff - Heavy Spell - +10 Magic
 * Torch - Circle Spell - +10 Magic
 * Ice Wand - Condition - +10 Magic
 * Red Flag - Condition - +10 Magic

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities
 * Armor - +25 HP
 * Rock - +2 Melee, Range, Magic
 * Goblin's Spirit - -75 HP, +5 Melee, Range, Magic

Allies

 * (No information yet)

Loot (Hard Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Dig Fist - Power Drive - +90 Melee
 * Flail - Heavy Attack - +90 Melee
 * Battle Spear - Maximum Strike - +90 Melee
 * Shovel - Heavy Attack - +90 Melee
 * Falchion - Maximum Strike - +110 Melee
 * Lightning Sword - Heavy Spell - +110 Melee

Range Weapons

 * Metal Bow - Triple Shot - +90 Range
 * Batwing Boomerang - Sacrifice - +90 Range
 * The Windmill - Power Shot - +90 Range
 * Goblin Boomerang - Vampire - +90 Range
 * Shock Bow - Condition - +110 Range

Magic Weapons

 * Goblin Staff - Vampire - +90 Magic
 * Greenwood - Condition - +90 Magic
 * Stone Talisman - Tremor - +90 Magic
 * Crooked Staff - Heavy Spell - +90 Magic
 * Palm Tree - Heavy Spell - +110 Magic
 * Eternal Flame - Heavy Spell - +120 Magic - -2% HP Regeneration

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Stalactite - +8 Melee, Range, Magic
 * Mark of Courage - +18 Melee
 * Champion's Armor - +110 HP
 * Champion's Helmet - +120 HP
 * Booster Lv.4 - +0.4 Movement Speed
 * Regeneration Lv.3 - +1.5% HP Regeneration
 * Goblin's Soul - -150 HP, +25 Melee, Range, Magic

Allies

 * Dove - Summons a dove that attacks monsters from a distance with a spinning wind projectile.