The Keep

The Keep is the thirteenth dungeon in the game. It contains a boss.

NPCs
An evil fairy who is part of the Malice King's army wants the players to find four keys to access the Malice King's treasures. A black skeleton begs the players to kill The Abomination.

Objects
A large number of damaging objects can be found: spikes that pop up from the ground, orbs that create a rotating line of spiky balls, fire pillars that erupt from the floor, and even the fireplaces that are seemingly part of the background. There is also a room full of potions that have random effects when consumed.

Loot (Normal Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Black Sword - Heavy Attack - +60 Melee
 * Merchant's Sword - Charge - +60 Melee
 * Wood Cutter - SP Steal - +80 Melee
 * Farmer's Sword - Heavy Attack - +80 Melee

Range Weapons

 * Malignant Bow - Triple Shot - +60 Range
 * Master Poison Bow - Condition - +80 Range
 * Hunter's Bow - Triple Shot - +80 Range

Magic Weapons

 * Malignant Staff - Circle Spell - +60 Magic
 * Magician's Staff - SP Steal - +60 Magic
 * Apprentice Staff - Heavy Spell - +80 Magic
 * Wizard Hand - Heavy Spell - +80 Magic
 * Counterfeit Sword Summoner - Heavy Spell - +90 Magic - -0.5 Movement Speed

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Broken Horn - +5 Melee, Range, Magic
 * Malignant Rock - +6 Melee, Range, Magic
 * Sunflower - +7 Melee, Range, Magic
 * Booster Lv 3 - +0.3 Movement Speed
 * Emblem of Courage - +15 Melee
 * Emblem of Intelligence - +15 Magic
 * Emblem of Strength - +15 Range
 * Black Heart - +1% HP Regeneration, +5% Attack and Defense
 * Champion's Shield - +100 HP
 * Defender - +10% Defense, -10% Attack

Allies

 * (No information yet)

Loot (Hard Mode)
Weapons are listed in this order: Name - Special - Stat Bonus - Passive Abilities

Melee Weapons

 * Gold Whip - Heavy Attack - +150 Melee - +0.5% SP Regeneration
 * Gold Axe - Heavy Attack - +150 Melee - +0.5% HP Regeneration
 * The Reaper's Sword - Heavy Spell - +150 Melee
 * Demon Slayer - Maximum Strike - +165 Melee
 * The Swordfish - SP Steal - +170 Melee
 * Twin Darkness Blade - Heavy Attack - +175 Melee - Normal attack may cause poison
 * Dark Plasma Brand - Heavy Attack - +175 Melee - +1% SP Regeneration
 * Great Morning Star - Blood Shield - +175 Melee - +5% Defense
 * Viper Whip - Condition - +175 Melee - Normal attack may cause poison
 * Link's Sword - Cyclone Spin - +175 Melee - +0.3 Movement Speed
 * God Slayer - Maximum Strike - +190 Melee

Range Weapons

 * Gold Bow - Triple Shot - +150 Range - +0.5% HP Regeneration
 * Gold Boomerang - Power Shot - +150 Range - +0.5% SP Regeneration
 * Gold Dagger - Final Shot - +150 Range
 * Axerang - Vampire - +175 Range
 * Iron Ice Sniper - Condition - +175 Range
 * Eight Blade Shuriken - SP Steal - +175 Range
 * Nature's Bow - Triple Shot - +175 Range - +1% SP Regeneration
 * Enchanter's Boomerang - Power Shot - +175 Range - +50% Condition Resist
 * Spine Bow - Rain of Arrows - +180 Range

Magic Weapons

 * Black Mirror - Trap - +150 Magic
 * Demon Hand - Magic Storm - +150 Magic
 * Gold Staff - Heavy Spell - +150 Magic - +0.5% SP Regeneration
 * Ionic Staff - Circle Spell - +170 Magic - Reflects 10 times the damage taken back to the attacker
 * The Spirit Walker - Summon Spirit - +175 Magic
 * Twisting Earth Wand - Tremor - +175 Magic - +3% Defense
 * Guild Master's Staff - Heavy Spell - +175 Magic - +1% SP Regeneration
 * Majestic Rod - Magic Storm - +175 Magic - +25% More gold
 * Desert King's Fork - Trap - +175 Magic - +25% More gold
 * Sword Summoner - Heavy Spell - +190 Magic

Extras
Extras are listed in this order: Name - Stat Bonus - Other Abilities


 * Symbol of Strength - +30 Range
 * Symbol of Intelligence - +30 Magic
 * Symbol of Courage - +30 Melee
 * Hero's Helmet - +175 HP
 * Legend's Armor - +200 HP, +5% Defense
 * Legend's Helmet - +200 HP, 50% Condition Resist
 * SP Regeneration Lv.3 - +2% SP Regeneration
 * Regeneration Lv.4 - +2% HP Regeneration
 * Regeneration Lv.5 - +2.5% HP Regeneration
 * Abomination's Heart - +1.5% HP Regeneration, +7% Attack and Defense
 * Demon's Soul - +4% HP Regeneration, +10% Attack - -2.5% SP Regeneration
 * Overdrive - +5% SP Regeneration - -400 HP
 * Perfect Resist - Completely resists all negative status conditions
 * Philosopher's Stone - Grants invincibility when HP reaches a certain threshold

Allies

 * Black Minotaur
 * Hell Butterfly - Summons black butterflies that circle around the player.
 * Winged Specter